It still slows units down, mind, but often you'll be paying a lot more attention to the percentile damage, especially since serious Ice resistance is fairly rare in Warriors of the North, making Freeze arguably the best of the over time damage effects, even if you ignore that slowing the enemy down is usually more useful than a penalty to Attack or Defense. Returning to the topic of Freezing being able to crit, instead of being a limited effect that shows up in a handful of cases and just slows down some units, now it's your third damage over time effect that's tied to a damage type the new Ice damage type. Also note that when it comes to units conceptually casting Spells (eg the Book of Evil), this just uses the Talent crit mechanics, not Spell crit mechanics.
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